Students Use Science Methods to Develop Games

by gwilson on Nov.22, 2010, under Uncategorized

doubleblindgameThe final project for the lab this semester in BIMS 1300 Introduction to Scientific Research is development of games that implement all of the concepts we’ve learned this semester.  The checklist of specifications is extensive and each must be defended by the inventors: 

  • must require players to use the basics of the scientific method,
  • must require qualitative and quantitative observations and analysis,
  • must address concepts of accuracy and precision,
  • must include elements of “cause and effect”,
  • must require players to use inductive and deductive reasoning,
  • must include elements of observation without intervention, controlled experimentation, and statistical correlation with intervention (the photo shows a plan one group will use to replicate a double-blind study as players land on particular spaces of their game board).

Three teams are hard at work, with two games focused on college life and the third centered on a “you be the doctor” approach to medical diagnosis and treatment.  Each team will present their game to the class on November 29th, and each team will play each other’s games during the week and critique them based on a rubric incorporating all specifications (there are more than those listed above).

Who knows – maybe one of these will be on your 2011 Christmas list! :-)

All along this semester I’ve told my students we were taking a “wax on, wax off” approach to learning how scientists work (if that flew over your head, watch Karate Kid and you’ll see what I’m talking about).  Even in their final lab project they are seeing how skills used by scientists are applicable to approaching problems they encounter in every day life.  Better critical thinkers developed in a fun and creative environment should prepare these students well for their advanced science courses.

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