Tag: games

Students Use Science Methods to Develop Games

by gwilson on Nov.22, 2010, under A Day in the Life..., Projects

doubleblindgameThe final project for the lab this semester in BIMS 1300 Introduction to Scientific Research is development of games that implement all of the concepts we’ve learned this semester.  The checklist of specifications is extensive and each must be defended by the inventors: 

  • must require players to use the basics of the scientific method,
  • must require qualitative and quantitative observations and analysis,
  • must address concepts of accuracy and precision,
  • must include elements of “cause and effect”,
  • must require players to use inductive and deductive reasoning,
  • must include elements of observation without intervention, controlled experimentation, and statistical correlation with intervention (the photo shows a plan one group will use to replicate a double-blind study as players land on particular spaces of their game board).

Three teams are hard at work, with two games focused on college life and the third centered on a “you be the doctor” approach to medical diagnosis and treatment.  Each team will present their game to the class on November 29th, and each team will play each other’s games during the week and critique them based on a rubric incorporating all specifications (there are more than those listed above).

Who knows – maybe one of these will be on your 2011 Christmas list! :-)

All along this semester I’ve told my students we were taking a “wax on, wax off” approach to learning how scientists work (if that flew over your head, watch Karate Kid and you’ll see what I’m talking about).  Even in their final lab project they are seeing how skills used by scientists are applicable to approaching problems they encounter in every day life.  Better critical thinkers developed in a fun and creative environment should prepare these students well for their advanced science courses.

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by gwilson on Aug.30, 2010, under A Day in the Life...

IMG_1181It is hard to teach lab-intensive courses without labs.  That truth is very apparent to us as we enter the second week of classes with at least another four weeks of work remaining before our labs are ready for occupancy.  Though the walls now have sheetrock and mud and tape, the work left to be done is staggering. Finish and paint, installation of doors and windows, flooring and cabinetry and equipment – all these and more are left to do to turn cold, sterile spaces into a home for science.  After all, you need an autoclave to teach microbiology; you need incubators to teach the biology of unicellular organisms.

Yet, the work of educating students continues, albeit modified.  There are adaptations galore as we find alternative activities that teach the same principles in labless spaces.  Today in BIMS 1300 Introduction to Scientific Research we saw a case in point.   The topic for the day was use of logic and the scientific method to solve mysteries and problems.  What better way to teach that than by playing Clue and Mastermind!  Students identified the variables and recognized the problems occurring when one doesn’t isolate and address them.  It became clear very quickly that careful annotation of results can help reduce possibilities and hone in on the answer.  Students enjoyed an unconventional way of approaching learning central to the work of a scientist.  Make an observation, pose a question, predict an outcome, conduct an experiment, analyze the results, and move on to the next question.  All of those elements track perfectly with the logic going into figuring out of Col. Mustard did it in the dining room with a rope.  At the conclusion of the lab, students fit their decision-making processes into the format of the scientific method.  All agreed that this was an exceptionally effective way to get a grasp of the thought processes and skills we all possess to one agree or another that enable us to interrogate nature.

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